Summary:
Hi, my name is Denis. I originally started this blog over at Blogger in July 2008. I tend to write a lot about videogames, and have made various rounds of the web. Was formerly a staff writer for both GayGamer and The Border House. This blog serves to explicate my thoughts on any number of issues, not solely focused on videogames anymore (though they still make up the majority).Search:
Archives
Category Archives: Design
Gaming Made Me: How I Learned to Stop Fearing and Love Decisions
As a child, I was deemed a born diplomat. The easiest anecdote to relate was when my parents would ask whom I loved more, and I would respond both, giving a compliment to each. As is often the case with … Continue reading
Posted in BioWare, Design, Dragon Age: Origins, Impressions, Mass Effect
Tagged BioWare, decisions, Dragon Age, Walking Dead, Walking Dead Season Two
Leave a comment
Lead Me
Recently I read all three Mass Effect novels released thus far. I will likely review them more in-depth somewhere else, but what I found interesting was how it gave further insight into the world BioWare has built, specifically: Captain Anderson, … Continue reading
Posted in BioWare, Design, Mass Effect, Mass Effect 2
Tagged BioWare, design, hero, Mass Effect, performance
3 Comments
Dice Rolls
I recently reinstalled and started two games based on the Dungeons & Dragons systems (both well before third edition rules): Baldur’s Gate and Stronghold. What I found, almost immediately, upon starting up both games was my aversion to a system … Continue reading
Posted in Design
Tagged Baldur's Gate, Dragon Age: Origins, Quest for Glory, stat systems, Stronghold
2 Comments
Battling Ghosts
From the blogs I read, it seems like BioWare is rarely praised for the intuitiveness of their systems. While I never praise them, I also rarely seem to encounter too many problems (had some complaints about the skill bar in … Continue reading
