Tag Archives: difficulty

Glutton for (Gaming) Punishment

After finishing Chrono Trigger, my DS once again nervously placed itself in my hands as I powered on to play Castlevania: Order of the Ecclesia. I’ll make an admission here, the fondest memories I have of early gaming were on … Continue reading

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Post Mortem: The Darkness

There will be no specific bent to this entry, be warned. Instead, consider this my ‘review’ of The Darkness, which I completed early last week; you might also consider it a ‘debriefing.’ I’ve now had time to sit back, read … Continue reading

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Survival of the Grotesque

What do you get when you combine the following elements: Cliff Steele, a man who had a race car accident and woke up with his brain transplanted into a metal body; Crazy Jane, a woman suffering from sixty-four multiple personalities, … Continue reading

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What be this bait? Please, you teach me.

My experience with the Xbox as a console would leave me as a Level 1 Gamer. No prestige (class) for me yet, I suppose. When I was applying to colleges, the one to which I eventually matriculated offered to fly … Continue reading

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Smashy Smashy

It was the end of my high school career. I had just completed an original one man show, directed another two act play, and was finishing all the remaining duties that remained as a member of the International Thespian Society … Continue reading

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A New Age of Gaming

When young, one is confident to be able to build palaces for mankind, but when the time comes one has one’s hands full just to be able to remove their trash. –Johann Wolfgang von Goethe I never completed Fallout 2. … Continue reading

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I’ve Still Got My Health: The pain! The pain! (Part 2)

Cap’n Perkins called me after playing Oblivion one evening having thought through three general manners of dealing with a health system that games have. They are as follows: Boss Mode This model can most often be seen in boss fights, … Continue reading

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I’ve Still Got My Health: I <3 You (Part 1)

In games with some sort of conflict through arms we have established one basic norm: health. This seems a very fundamental fact of games with any manner of fighting against which it is hard to argue or find an alternate … Continue reading

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