Tag Archives: narrative

(The Royal) We Play

Don’t get me wrong, I love multiplayer. Lurve it, in fact. A memory that still brands itself in my mind is acquiring three copies of the first Diablo and playing it alongside my father (the warrior) and mother (sorcerer) with … Continue reading

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Problems in Translation

A short introduction. Cap’n Perkins came by his name from my college gaming group. We played a plethora of games: Dungeons and Dragons, Kobolds Ate My Baby, Munchkin, HeroClix, videogames, et cetera. At one point we commandeered a ship and … Continue reading

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Choose Your Own Lover

This is a post that has been brewing about in my head for some time, and thanks to Michael Abbott’s Narrative Manifesto and Chris’s Narratives and Interactivity Misunderstood coupled with various discussions I’ve had with friends in the past week, … Continue reading

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Digital Leatherette

Steve Beard’s Digital Leatherette describes itself as an ambient novel. Set in a cyberpunk world where there is no easily followed plot diagram or narrative, the ambiance is what encourages the reader to progress through the pages. Dealing with all … Continue reading

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Imagine a game with no rules

If you look at that image to the left, I would hope you can follow my train of thought in imagining that puzzle piece as a human being, requisite with four limbs and a head. Even though I spent a … Continue reading

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